![]() You can see a little more of the game on it's (surprisingly charming) official page here, or on Steam here. The demo is here, with Windows, Mac & Linux builds available. She will befriend a band of Castouts and Knaves living on the fringe of the world, as she unravels the mysteries of a vast and unknowable past While they may not in fact have BLAST PROCESSING on their. Hazelnut Bastille's Kickstarter page is here, with $15 getting you a copy of the game when it's finished sometime in October 2020. HAZELNUT BASTILLE tells the story of one lone young woman who will brave terrible odds in order to retrieve something that was taken from her. Hazelnut Bastille is a topdown, Zelda-like ARPG, crafted in a 16bit character it features action-adventure style gameplay. Sometimes you just want a familiar flavour, and the fact that people are still avidly playing A Link To The Past with randomiser mods drives that home. While not quite as creative as, say, Hyper Light Drifter (or Unsighted, which I spotted the other day), it's pure comfort-food gaming. Hazelnut Bastille - What's happened to Aloft There's a (large) number of us who backed Hazelnut Bastille in 2018/19 with a view to picking up the Switch physical. Aloft have been working at this for a while now, the Kickstarter contains their full budget plan, and the demo is very polished, self-contained and entertaining. It feels like jumping right into the meat at the centre of a Zelda game, full of monsters, dungeons & puzzles.Īt this point I've no doubt that Hazelnut Bastille will be finished, even if it's not due for a final release for another two years. It's snappy, responsive, the dash button gives you a fun burst of speed and the combat in the demo steadily ramps up the intensity without being too tough, thanks to a generously padded health bar. Hazelnut Bastille is a precedent-driven, pixel art topdown adventure, referencing its design sensibility and mechanics foundation from the 90s classics. Rather than have you hunt items for hours to get your basic tool-set, it gives you your spread-shot bow and a bag of bombs, dropping you into the action in media res. Surprisingly, the Hazelnut Bastille demo starts you off at the fun part. Hazelnut Bastille started as a prototyping project in April of 2016, and has been in full time development ever since. Rather than slice a chunk from the final game, it's a small standalone side-adventure that will take most players at least two or three hours to complete - a nice way to start the weekend. Developers Aloft Studio can probably attribute most of their crowdfunding success to the game's extensive demo, available here. Hazelnut Bastille is a topdown, Zelda-like ARPG, crafted in a 16bit character it features action-adventure style gameplay. Currently crowdfunding on Kickstarter, the game sailed past initial goals a third of the way in, and is now into stretch goal territory. A good pixelly Zelda-like is always a good way to unwind, and Hazelnut Bastille feels like a very good one indeed.
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